[JRPG Idle] Dev Log #8 - Realizing an Idle Game Dungeon

[JRPG Idle] Dev Log #8 - Realizing an Idle Game Dungeon

As we continue to iterate on our game prototype, it’s time to start working out how JRPG Idle’s version of a dungeon works. Despite being a genre staple of the JRPG genre, dungeons pose some unique problems when designing for a game designed to be played idle.

Let’s work out how we can meet our design goals, and any additional wrinkles that come up along the way!

Read More

[JRPG Idle] Dev Log #5 - The Web of Motivation

[JRPG Idle] Dev Log #5 - The Web of Motivation

Thus far in our journey, we’ve mostly focused on the basic structure of JRPG Idle - where things are located, and how the player moves around the game. We’ve got a nice little loop set up, and our game is starting to feel like an actual world rather than just a series of menus. 

We’ve got a handful of activities strewn about the game world for the player to engage with, but this brings us to the question of why? What is motivating the player to do any of this?

Read More