User Experience, Gamification, and Why Red Dead Redemption II is a Bad Video Game

User Experience, Gamification, and Why Red Dead Redemption II is a Bad Video Game

In theory, a UX designer’s job is to solve the problem of “It wasn’t anybody’s job to think about this from the player’s point of view, and now we accidentally have an unintuitive game that’s hard to understand, and a chore to play”.

But what happens when that’s the point?

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