Rambling About Games
  • Blog
  • Dev Log
  • Portfolio
  • Portfolio (Private)
  • Unity / Mobile Dev

Rambling About Games

  • Blog/
  • Dev Log/
  • Portfolio/
  • Portfolio (Private)/
  • Unity / Mobile Dev/

Rambling About Games

Portfolio

Rambling About Games

  • Blog/
  • Dev Log/
  • Portfolio/
  • Portfolio (Private)/
  • Unity / Mobile Dev/

Personal Projects

Featured
Unreal HUD Test
Unreal HUD Test
Unreal Tic-Tac-Toe
Unreal Tic-Tac-Toe
JRPG Idle (Solo Dev, WIP)
JRPG Idle (Solo Dev, WIP)
1.png
Crystals Idle Concept Art
Redesigning FF14's Party Frame
Redesigning FF14's Party Frame
Sekiro Accessibility Options
Sekiro Accessibility Options
Redesigning Red Dead Redemption II's Pause Menu
Redesigning Red Dead Redemption II's Pause Menu

Unreleased AAA Survival Game 🔒

Featured
Inventory
Inventory
Stash
Stash
Customization & Collectibles
Customization & Collectibles
Journal
Journal
Social Screen
Social Screen
Store
Store
HUD Customization
HUD Customization
Photo Mode
Photo Mode

Unannounced AAA Game 🔒

Featured
Network Callbacks & Error States
Network Callbacks & Error States
Detailed Search
Detailed Search
Game Element Sort & Filter
Game Element Sort & Filter

Unity / Mobile

Featured
Star Pirates: Infinity
Star Pirates: Infinity
Badlands: Max Carnage
Badlands: Max Carnage
Miscellaneous Mobile Games
Miscellaneous Mobile Games
April 15, 2025

Unreal Tic-Tac-Toe

April 15, 2025/ Josh DeWolfe

A personal project I undertook to learn Unreal’s Blueprint and UI tools.

I learned a lot about topics like:

  • Blueprints & Visual Coding

  • UMG / Unreal UI

  • The Animator

  • Events & Structs

Also available:

  • Github Repo

  • Dropbox download link

April 15, 2025/ Josh DeWolfe/
Personal

Josh DeWolfe

  • Unreal HUD Test
  • JRPG Idle (Solo Dev, WIP)
  • Blog/
  • Dev Log/
  • Portfolio/
  • Portfolio (Private)/
  • Unity / Mobile Dev/

Rambling About Games

Hi, I like stuff

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