Final Fantasy Tactics Remake - UI Breakdown

Final Fantasy Tactics Remake - UI Breakdown

Final Fantasy Tactics has been my favourite game for almost 30 years now - so when the Nvidia leak of 2021 sparked rumors of a remake, you could say I was interested.

FFT is a game that has never really had a definitive version - previous ports and remasters have all had pretty major shortcomings. More to the point though, Tactics is also a game that has a lot of room to improve when it comes to explaining itself. Now that the Remake has been announced, lets dig into how the modernizations and updated UI might address that!

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Octopath Traveler UI/UX Review

Octopath Traveler UI/UX Review

Octopath Traveler is a game that clearly takes a large amount of inspiration from JRPGs of yore, but the question is, when we’re dealing with a genre that historically has stuck to very menu-heavy, straightofrward interfaces, how does this translate into a modern game's UI/UX experience? Let’s take a look at Octopath Traveler, and see how it fares.


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How Blue Dragon Fixed JRPG Class Systems

How Blue Dragon Fixed JRPG Class Systems

Games like Final Fantasy Tactics, Final Fantasy 5, and Bravely Default share a very similar class system with Blue Dragon. What I found to be especially interesting though, is that Blue Dragon's version felt like a notable step up from the others - not because it did anything especially crazy to the formula, but simply because of some small tweaks to alleviate the pain points in said formula…

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